Following the recent reveal of Sony Interactive Entertainment’s next-generation virtual reality system for PlayStation 5, PlayStation Australia has also unveiled some more details about the new controller that will play a critical role in providing gamers with the VR experience Sony Interactive Entertainment is working to deliver.
The new VR controller speaks to SIE’s mission of achieving a much deeper sense of presence and a stronger feeling of immersion in VR experiences. It will build upon the innovation introduced with the DualSense wireless controller, which changed how games “feel” on PlayStation 5 by unlocking a new way to tap into the sense of touch.
The first thing players will notice about the next-generation VR controller is the unique design, which takes on an “orb” shape that allows players to hold the controller naturally. There are no constraints with hand movements, providing developers with the ability to create unique gameplay experiences.
The new controller has also been designed with great ergonomics in mind, so it’s said to be well-balanced and comfortable to hold.
SIE applied learnings from testing users with a range of hand sizes, as well as the decades of insights from controllers across all PlayStation platforms.
The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match SIE’s vision for what next-generation VR games can be.
Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
● Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through the rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
● Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
● Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
● Action buttons/analogue sticks: The Left controller contains one analogue stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analogue stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
SIE’s Product, Engineering, and Design teams have collaborated to build the new VR controller from the ground up with the goal of making a huge leap from current-gen VR gaming. Prototypes of the new VR controller will be in the hands of the development community soon, and SIE say they can’t wait to see what ideas they come up with and how the controller helps bring their imagination to life!
(Images Supplied by SIE)